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    De'Khete
           
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De'Khete are anisotropic creatures. In essence, they are a Manifestation of Mirk that brought into existence a bizarre combination of the vilest qualities and instincts of the Mea'Tarr who perished in the Mirk....

Led by an unknown force, the lifeless shells of De'Khete would have wandered aimlessly, appearing now and then in remote systems... but something far more terrible has happened: these lost spirits started to follow someone's lead. From that moment on, De'Khete started to appear everywhere in great numbers, accompanied by increasingly bizarre battle constructions.
The appearance of De'Khete became a crucial moment in the unfolding events of the Galaxy. Later on, the historians will tie the invasion of De'Khete to the beginning of the so-called Second Age.
De'Khete are obsessed with the idea of converting all living creatures into the Mirk. At the same time, they do not pursue any specific goals, but simply destroy any life they encounter. De'Khete are not even a race, but a phenomenon that is becoming increasingly more common. The creatures that still have their lives will have to face another fearsome enemy.

   
                 
      Caller           Detector
   

Class: bomber.

Weapons: laser, light missile launcher.

Description:
A ship capable of opening several hyper portals for fast transportation of troops to the battlefield..
   
   
Class: bomber.
Weapons: none.
Scanning range: 5000
Description:
The detectors appeared in response to the guardians starting to use the ''black ice'' technology to mask their ships as those of De'Khete. Detectors identify such ships, as well as ships in stealth mode.
                 
      Avenger           Portal
   
Class: Cruiser.
Weapons: 5 heavy turrets.
Description:
Threatening shape, lots of fire power and armor put this ship right next to such legends as Singrana and Talestra.

 

   
   
Class: Base.
Description:
Portals are used to deploy large ships on the battlefields. To activate a portal, 5 portal platforms are needed, which serve as sources of large amounts of energy.

 

                   
    Hunter           Devastator
   
Class: interceptor.
Weapons: laser, light missile launcher.
Description:
A more advanced and heavier model of a scout-interceptor. Its anomalous ability to use stealth allows it to conduct unexpected attacks after luring its prey into a trap.

 

   
   
Class: bomber.
Weapons: 2 light missile launchers.
Description:
A light missile carrier of low maneuverability, dangerous to large vessels but presents no threat to interceptors.

 

                 
    Liquidator           Alchemist
   
Class: bomber.
Weapons: 2 heavy missile launchers
Description:
A ship of low maneuverability, designed to destroy light fighters and mid-class mobile targets. Typically, these ships appear on the battlefield to mop up targets missed by the first wave of attack after the main force has already defeated the enemy.

 

   
   
Class: bomber.
Weapons: turrets.
Description:
A mid-class vessel of low maneuverability but equipped with agile turrets, very dangerous to interceptors.

 

                 
    Cruiser           Razor
   
Class: cruiser.
Weapons: turrets.
Description:
A mid-class De'Khete cruiser, the backbone of their strike forces. The internal make-up of these ships remains unknown, and no one has ever seen the crew of these hellish machines. According to the Torpan science sector, all De'Khete ships are filled with an anomalous Mirk substance (irregular matter), concentrated into something resembling an organism.

 

   
   
Class: interceptor.
Weapons: mid-class laser, mid-class missile-launcher.
Description:
A heavy De'Khete interceptor. It is said that Death itself comes along with them.
                 
    Courier           Termite
   
Class: cruiser.
Weapons: 2 turrets.
Description:
A light De'Khete cruiser consisting of irregular matter that transmits anomalous signals. Always travels with an escort.

 

   
   
Class: cruiser.
Weapons: turret.
Description:
Due to a direct link with Mirk, such a cruiser is capable of drawing more energy and firing a shot of an incredible destructive force.

 

                 
    Priest           Vulture
   
Class: cruiser.
Weapons: 2 turrets.
Description:
A heavy De'Khete cruiser, very dangerous to large ships and objects but a low-level threat to interceptors. Ships of this class carry their own transportation portals, which allows them to quickly transport a small fleet onto the battlefield.

 

   
   
Class: freighter.
Weapons: 2 turrets.
Description:
Collects fragments of destroyed enemy ships and uses them as energy resources. These ships, like the "liquidators", arrive at the battlefield in the wake of the first assault wave.
                 
    M-Generator           Mine
   
Class: sensor.
Weapons: turret.
Description:
The functional principle and nature of this phenomenon remain obscure. What is known is that a Mirk generator, while interacting with an object, can transform its structure and essence, making it a part of itself.

 

   

 

   
Class: satellite.
Weapons: shock wave.
Description:
Capsules of black irregular matter, similar to mines in their functionality.
           
         

Supreme mechanism

   

 

   
Class: planetary titan.
Weapons: anomalous collapse rays.
Description:
Enormous space-time disruptors. Their appearance in a system heralds the coming demise of its planets. At the moment, there are no known effective methods of destroying these objects - the mechanism's ability to fire at extremely long ranges and heavy fleet escort prevent striking at it from within an effective firing range.
   
           

 


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